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Old Jul 19, 2005, 10:06 PM // 22:06   #61
Lion's Arch Merchant
 
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Quote:
Originally Posted by CaptainGuru
I'll say it once and I'll say it again, instead of MORE MONSTERS, increasing their HP and durability, why not just increase their A.I. and have them be more coordinated. Because more monsters with more HP and durability doesn't make the game hard if they aren't smart.
This being somewhat off topic...

The answer to that one is easy for most people who's ever written programs for living.

a) Coding intelligent behavior that is flexible and adaptive = VERY HARD
b) Jacking a number that spawns any object (such as monsters) up = VERY EASY

The software is shipping tomorrow and you get paid the same either way -- guess which route you decided to take?

BTW, this is by no means an attempt to belittle the efforts of the GW programmers. I have very high respect for them for having developed a highly polished product. This is just to mention that sophisticated AI is a VERY HARD PROBLEM.
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Old Jul 19, 2005, 10:09 PM // 22:09   #62
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Originally Posted by MasterQu
I love when people who think warriors suck see my W/N coming. Casters think they can shut me down and keep me from em but that just not the case because the first think I do is cast shadow of fear which slows the enemy down 50% then i tap my sprint speeding me up to get to you, by the time the first enchantment is hitting me I'm spaming plague touch to drop your own enchantment on you, then its a slash gash final thrust and guess what your dead! I have yet to see a caster spell fast enough to stop me before i stop them, for that matter I haven't seen many warriors counter fast enough either. Oh and if by some reason I haven't drained all your life I will then drink whats left of your blood. Yummy!
Ummm what are you talking about, first enemies give you hexes, not enchantments. shadow of fear slows the attack down (maybe by 33%). And plague touch gets rid of conditions not hexes or enchantments.

Quote:
Originally Posted by CaptainGuru
Again, you’ve obviously never been up against a spike damage group. Most Lightning spells are 10 energy and lightning spell can be cast within a 1 second. A Me/E with Fast Casting with a rank 5 to 10 can cast those spells almost instantly and they can get up to 49 to 52 energy without enchantments. This means if they are coordinated enough, they can take out 4 to 5 people within 5 to 10 seconds.
10 secs!? if that happens then your groups sucks. Both the main lightning attacks I get are chain lightning and lightning orb, both have a casting time of 2, not 1. And 5 fast cast does nothing, to have a good fast cast put it at 12, and that 2 sec casting time becomes about 1.2 seconds. Obviously you have never been IN a spike group either, sure you can bring someone down fast, 15 energy would be too much cost for a me/e to cast it repititively and then you have to wait 20 seconds to cast chain lightning again unless you have echo, but not every ele will have it. I think warriors are powerful, if you don't thing so try being a different profession.
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Old Jul 19, 2005, 11:09 PM // 23:09   #63
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Quote:
Originally Posted by Sniper22
10 secs!? if that happens then your groups sucks. Both the main lightning attacks I get are chain lightning and lightning orb, both have a casting time of 2, not 1. And 5 fast cast does nothing, to have a good fast cast put it at 12, and that 2 sec casting time becomes about 1.2 seconds. Obviously you have never been IN a spike group either, sure you can bring someone down fast, 15 energy would be too much cost for a me/e to cast it repititively and then you have to wait 20 seconds to cast chain lightning again unless you have echo, but not every ele will have it. I think warriors are powerful, if you don't thing so try being a different profession.
Quote Kishin, "Actually, Orb costs 15 and casts in 2. As do Chain Lightning and Lightning surge, which cost 10."

And I quote, “Most Lightning spells are 10 energy and lightning spell can be cast within a 1 second.”

and

“A Me/E with Fast Casting with a rank 5 to 10 can cast those spells almost instantly.

Also I wanted to included that I never said that I've been in a spike group, but I've been up against them several times. And charge times different if you have the right equipment.

BTW, this is by no means an attempt to belittle the efforts of the GW programmers. I have very high respect for them for having developed a highly polished product. This is just to mention that sophisticated AI is a VERY HARD PROBLEM.

Any anybody play NWN? If anyone is familiar with Hak Paks, you'll know that Hak Paks add extra programming or elements to a server if installed. The famous Hak Pak was the Jasper Pak. It increased the A.I of NPC enemies. Guess who created this script...some kid who was skilled in scripting. And they were others like him. I met a couple of those scriptors when trying to make my own server. They turn some of the monsters I made into some real fighting machines.

You mean that Warriors work best at high levels in concert with a group, so that you can be the tank, while they heal, do damage, and act as support?

Pretty much. Warriors tank while everyone else does the real damage. They have a use, a boring one, but a use overall.

Last edited by CaptainGuru; Jul 19, 2005 at 11:20 PM // 23:20..
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Old Jul 19, 2005, 11:15 PM // 23:15   #64
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a warriors job isn't damage ... it to be able to RECEIVE damage and endure damage ... thats like saying its a rangers job to interrupt ...
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Old Jul 19, 2005, 11:18 PM // 23:18   #65
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Quote:
Originally Posted by stumpy
a warriors job isn't damage ... it to be able to RECEIVE damage and endure damage ... thats like saying its a rangers job to interrupt ...
*Sniff Sniff*

Do I smell sarcasm in there?
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Old Jul 20, 2005, 05:56 AM // 05:56   #66
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Guru, Spirtis can be set up mid battle, And using oath shot they can be recast if the ele team trys to outrun the radius. There are also plenty of places in the tombs where trying to outrun a spirts radius is not a very viable option.
As for destroying them with wands, sure it will work on a lvl 1-3 spirt but not a lvl 8 spirt.
there are plenty of ways to counter spikers. Alot of people on this thread have outlined several ways on how to do this. However you seem to just discount what has been listed, make comments on the poster and go completly off topic.
I've stated why Wars are a part of the team as have many other posters in this thread. You're hardly convincing anyone otherwise with you "spike pwns all theory."
Seeing as this thread seems to be turning into a flame contest and I've covered most of the points I wanted to I doubt I'll be posting here again.
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Old Jul 20, 2005, 07:23 AM // 07:23   #67
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Quote:
Originally Posted by Thomasuwoo
Guru, Spirtis can be set up mid battle, And using oath shot they can be recast if the ele team trys to outrun the radius. There are also plenty of places in the tombs where trying to outrun a spirts radius is not a very viable option.
As for destroying them with wands, sure it will work on a lvl 1-3 spirt but not a lvl 8 spirt.
there are plenty of ways to counter spikers. Alot of people on this thread have outlined several ways on how to do this. However you seem to just discount what has been listed, make comments on the poster and go completly off topic.
I've stated why Wars are a part of the team as have many other posters in this thread. You're hardly convincing anyone otherwise with you "spike pwns all theory."
Seeing as this thread seems to be turning into a flame contest and I've covered most of the points I wanted to I doubt I'll be posting here again.
WTF are you talking about?
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Old Jul 21, 2005, 12:39 AM // 00:39   #68
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i have a warrior and im not sure if you have gotten 2 this place but maybe its your secondary profesion and attributes


i would nvr 4 xample use a sword warrior/earth elementalist using water and hammer skills
im not saying your that dumb but there are many way 2 screw up a good char no flame here but it could b your build i love my w/mo
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